

At 100 quests, the chances are 4x the base rate.At 50 quests, the chances of receiving a functional item reward are 2x the base rate.Item chances: The chances of functional, non- potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.You can also view the data on another page.Īfter a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Speaking to the Angler again will remove the quest fish from the player's inventory, and reward them with items.The quest fish can only be caught if it is not already in the player's inventory.The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in).The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to.The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades. The player has interacted with him and has woken him up ( ⚷ Interact).

The Angler is first encountered as the Sleeping Angler randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld).

